Combat |
Advancement |
- Clarify Layout
- All Sides Declare actions
- Roll Initiative: d20+(I/CS>Gd)
- Pre-actions & Environment Changes
- Dodge: allows 1 other action
- Block: S as armor, only action
- Evade: only action, +CS apply to next tohit action
- Changing Actions?
- roll A, if yellow...
- select new action @-1CS
- Actions occur in order
- Negated actions do not occur
(e.g. knocked out by earlier action)
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Category | Karma | Crest | New |
FACERIP |
10*Cur |
+400 |
Popularity |
10*Cur |
0 |
Resources |
10*Cur |
+200 |
Powers |
20*Cur |
+500 |
3000
+40*rank
+Roleplay |
Power Stunts |
100
+1 red
+3 yellow |
Talents |
15*Cur |
+350 |
2000 |
Contacts |
Roleplay only |
1000
+100*rank
+Roleplay |
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H E A L T H |
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Normal |
(+E health or +1CS E)/day, after 1hr w/o damage (max 1x/day). |
Power |
+Power health or +1CS E if successful, if fail no gain. (max 1 attempt/day) |
First Aid |
+1CS E then +1 E health, then stop endurance loss (max 1x/battle) |
Medical |
as with First Aid, and (+E health or +1CS E)/day additive with Normal. |
<0 Health |
-1CS E/rd, after Shift-0, dead dead dead. |
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| Strength | Durability (+1CS/ft thick) |
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