Combat Advancement
  1. Clarify Layout
  2. All Sides Declare actions
  3. Roll Initiative: d20+(I/CS>Gd)
  4. Pre-actions & Environment Changes
    • Dodge: allows 1 other action
    • Block: S as armor, only action
    • Evade: only action, +CS apply to next tohit action
  5. Changing Actions?
    • roll A, if yellow...
    • select new action @-1CS
  6. Actions occur in order
    • Negated actions do not occur
      (e.g. knocked out by earlier action)
CategoryKarmaCrestNew
FACERIP 10*Cur +400
Popularity 10*Cur 0
Resources 10*Cur +200
Powers 20*Cur +500 3000
+40*rank
+Roleplay
Power Stunts 100 +1 red +3 yellow
Talents 15*Cur +350 2000
Contacts Roleplay only 1000
+100*rank
+Roleplay
H E A L T H   Normal (+E health or +1CS E)/day, after 1hr w/o damage (max 1x/day).
Power +Power health or +1CS E if successful, if fail no gain. (max 1 attempt/day)
First Aid +1CS E then +1 E health, then stop endurance loss (max 1x/battle)
Medical as with First Aid, and (+E health or +1CS E)/day additive with Normal.
<0 Health -1CS E/rd, after Shift-0, dead dead dead.
Weapons
NameS$DmgRng/Blt
StrengthDurability (+1CS/ft thick)
Karma Awards
Range   over Land   through Air   Jumping U/A   Falling
A B C D E Thrown(S) A/rd MPH : MPM A/rd MPH : MPM Feet : Areas in Feet